
As of version 7 Multiverse introduces the new "HydraVP2" viewport which offers the best combined experience of v5 (VP2) and v6 (Hydra), without none of the limitations.

Leveraging this experience, Multiverse was re-written from the ground up with USD at its core in version 6, with a new end-to-end multi-threaded architecture, from scene construction to final rendering, thus resulting into a completely new software. Multiverse originates from a proprietary code-base which was built over 8 major releases in 9 years by J Cube Inc. Last but not least, it is also available as a fully featured and completely free version.įor a more complete introduction and explanation of the Multiverse approach with USD, we strongly recommend to read the Multiverse Introduction.It offers very frequent software updates with bug fixes, new features and improvements.It also supports the Maya blend shapes deformer. It can read animated USD skeletons from Vicon Shogun and link them to static USD meshes with skeleton thus effectively transferring the animation.It works as the perfect companion of Solaris in a Maya ⇆ Houdini pipeline.So far Multiverse has been used so far in over 50 Hollywood, Netflix, Apple, and Amazon productions. It offers unique tools, features and workflow that are actually.With its straightforward Python API you can automate your workflow without the need to dig into the vastness of the USD APIs.It's incredibly easy to use, with intuitive tools that can be used by any artist, no matter their technical knowledge.It supports all major rendering engines, at multiple versions: Arnold, 3Delight NSI, Redshift, Renderman and VRay.It does not use any "virtual nodes" that don't exist in the Maya DG, this way we keep memory as low as possible and you can always set attributes, overrides, and setup animation keys on overrides.



With Multiverse | USD you have a future-proof 100% native USD solution for Maya that covers all the production steps from modeling, animation, layout, lookdev, scene assembly, mo-cap, crowds, to final shots lighting & rendering, both interactive & offline.
